We found a favourite in the fire truck, which seemed to balance everything nicely and was easy to control, but the tank is slower and can bash people about more, and the hovercraft is faster but slides around on surfaces more. To talk about the cars specifically a little bit more, there is a dozen to choose from, and each has their advantages and disadvantages. The principle is still the same in terms of gameplay, as in you drive your cars around, but everyone has weapons in Battle mode, depending on the vehicle, and even special abilities (such as setting up walls or stunning enemies). One of these required us to capture a control point which moved around the arena at regular intervals, another was a simple capture the flag, and the last we tried saw us attempt to take a bomb to the other team's base. When we played Battle, we played different game modes online against a number of other players, mixed in with AI. The better you perform the further forward your line moves (you can, of course, move back if you don't do very well), until an overall winner is declared after a certain number of victories is achieved. After each round finishes, there's a screen where each player has a line that represents their progress. A number of items either can be used to hinder your opponents, such as droppable bombs and a giant hammer, and there are also environmental challenges to avoid, such as lit stoves and an active whisk, making the whole thing even more chaotic than it already is. To start with Elimination, this sees four racers take to the track with the objective being the stay on the screen, which keeps up with the player who's in first place.
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